Epic Games Unreal engine 2004 images logging stack-based overflow
CVSS Meta Temp Score | Current Exploit Price (≈) | CTI Interest Score |
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4.8 | $0-$5k | 0.00 |
A vulnerability classified as critical has been found in Epic Games Unreal engine 2004. Affected is the function logging
of the file images. The manipulation with an unknown input leads to a stack-based overflow vulnerability. CWE is classifying the issue as CWE-121. A stack-based buffer overflow condition is a condition where the buffer being overwritten is allocated on the stack (i.e., is a local variable or, rarely, a parameter to a function). This is going to have an impact on availability. CVE summarizes:
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
The weakness was published 08/20/2007 by Luigi Auriemma as not defined posting (Bugtraq). The advisory is available at securityfocus.com. This vulnerability is traded as CVE-2007-4442 since 08/20/2007. The exploitability is told to be easy. It is possible to launch the attack remotely. The exploitation doesn't require any form of authentication. Technical details and a public exploit are known.
The exploit is shared for download at securityfocus.com. It is declared as proof-of-concept.
There is no information about possible countermeasures known. It may be suggested to replace the affected object with an alternative product.
The vulnerability is also documented in the databases at X-Force (36102), Exploit-DB (30513), SecurityFocus (BID 25374†) and Secunia (SA26506†). Similar entry is available at VDB-38431. VulDB is the best source for vulnerability data and more expert information about this specific topic.
Product
Vendor
Name
Version
CPE 2.3
CPE 2.2
CVSSv4
VulDB Vector: 🔍VulDB Reliability: 🔍
CVSSv3
VulDB Meta Base Score: 5.3VulDB Meta Temp Score: 4.8
VulDB Base Score: 5.3
VulDB Temp Score: 4.8
VulDB Vector: 🔍
VulDB Reliability: 🔍
CVSSv2
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VulDB Base Score: 🔍
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Exploiting
Class: Stack-based overflowCWE: CWE-121 / CWE-119
CAPEC: 🔍
ATT&CK: 🔍
Local: No
Remote: Yes
Availability: 🔍
Access: Public
Status: Proof-of-Concept
Download: 🔍
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EPSS Percentile: 🔍
Price Prediction: 🔍
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Exploit-DB: 🔍
Threat Intelligence
Interest: 🔍Active Actors: 🔍
Active APT Groups: 🔍
Countermeasures
Recommended: no mitigation knownStatus: 🔍
0-Day Time: 🔍
Timeline
08/20/2007 🔍08/20/2007 🔍
08/20/2007 🔍
08/20/2007 🔍
03/16/2015 🔍
01/22/2025 🔍
Sources
Advisory: securityfocus.com⛔Researcher: Luigi Auriemma
Status: Not defined
CVE: CVE-2007-4442 (🔍)
GCVE (CVE): GCVE-0-2007-4442
GCVE (VulDB): GCVE-100-38430
X-Force: 36102 - Unreal Tournament logging buffer overflow
SecurityFocus: 25374 - Epic Games Unreal Engine Logging Function Remote Denial of Service Vulnerability
Secunia: 26506
scip Labs: https://www.scip.ch/en/?labs.20161013
See also: 🔍
Entry
Created: 03/16/2015 12:18 PMUpdated: 01/22/2025 11:54 AM
Changes: 03/16/2015 12:18 PM (61), 11/02/2017 10:44 AM (1), 01/22/2025 11:54 AM (22)
Complete: 🔍
Cache ID: 18:943:40
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