CVE-2005-1703 in Warrior Kings Battlesinfo

Summary

by MITRE

Warrior Kings: Battles 1.23 and earlier allows remote attackers to cause a denial of service (server crash) via a partial join packet that triggers a NULL pointer dereference.

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Analysis

by VulDB Data Team • 01/26/2025

The vulnerability identified as CVE-2005-1703 affects Warrior Kings: Battles version 1.23 and earlier, representing a critical denial of service flaw that can be exploited remotely by malicious actors. This issue manifests when a specially crafted partial join packet is transmitted to the game server, triggering an unexpected system crash that renders the service unavailable to legitimate users. The vulnerability resides in the network protocol handling mechanisms of the game server software, specifically within the packet processing logic that fails to properly validate incoming connection data.

The technical root cause of this vulnerability is a NULL pointer dereference condition that occurs during the processing of partial join packets. When the server receives a malformed or incomplete packet designed to initiate a game session, the application fails to perform adequate input validation before attempting to access memory locations referenced by null pointers. This programming error falls under the CWE-476 category of NULL Pointer Dereference, which represents a common software flaw where an application attempts to access memory through a pointer that has not been properly initialized or has been set to NULL. The absence of proper null checks in the packet parsing routine creates an exploitable condition that can be leveraged by remote attackers to disrupt service availability.

The operational impact of this vulnerability extends beyond simple server downtime, as it can be exploited by attackers to create persistent denial of service conditions that may require manual intervention to resolve. Game servers running affected versions of Warrior Kings: Battles become vulnerable to coordinated attacks where multiple malicious clients can simultaneously send malformed join packets, amplifying the disruption effect. This type of attack aligns with ATT&CK technique T1498, which describes the use of resource exhaustion or service disruption to deny access to systems. The vulnerability particularly affects multiplayer gaming environments where server stability is paramount for user experience and game integrity.

Mitigation strategies for this vulnerability should focus on immediate patching of the game server software to version 1.24 or later, which includes proper input validation and null pointer checks in the packet handling routines. Network administrators should implement firewall rules to limit the number of connection attempts from individual IP addresses and consider deploying intrusion detection systems that can identify and block malformed join packets. Additionally, the vulnerability highlights the importance of implementing robust error handling mechanisms in network applications, particularly those handling real-time multiplayer communications. Organizations should also consider implementing redundant server architectures and automated failover systems to minimize the impact of such attacks. The incident underscores the necessity of following secure coding practices as outlined in the OWASP Secure Coding Practices and emphasizes the critical need for thorough input validation in all network-facing applications to prevent similar NULL pointer dereference vulnerabilities from compromising system availability.

Reservation

05/24/2005

Disclosure

05/24/2005

Moderation

accepted

Entry

VDB-25308

CPE

ready

Exploit

Download

EPSS

0.07749

KEV

no

Activities

very low

Sources

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