CVE-2006-0505 in Zbattle clientinfo

Summary

by MITRE

zbattle.net Zbattle client 1.09 SR-1 beta allows remote attackers to cause an unspecified denial of service by rapidly creating and closing a game.

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Analysis

by VulDB Data Team • 07/30/2017

The vulnerability identified as CVE-2006-0505 affects the zbattle.net Zbattle client version 1.09 SR-1 beta, representing a denial of service weakness that can be exploited by remote attackers through rapid game creation and termination sequences. This issue falls under the category of resource exhaustion attacks where malicious actors can overwhelm the client application's processing capabilities by continuously establishing and destroying game sessions. The vulnerability demonstrates a fundamental flaw in the client's session management and resource cleanup mechanisms, which fail to properly handle rapid successive operations. From a cybersecurity perspective, this represents a classic example of a resource exhaustion attack pattern that can be categorized under CWE-400, which addresses unspecified resource exhaustion vulnerabilities. The attack vector is particularly concerning as it requires no privileged access or complex exploitation techniques, making it accessible to any remote attacker with network connectivity to the affected client.

The technical implementation of this vulnerability stems from inadequate input validation and session handling within the Zbattle client's game management subsystem. When attackers rapidly create and close game sessions, the client application fails to properly manage memory allocation and resource deallocation processes, leading to a state where the application becomes unresponsive or crashes entirely. This behavior indicates a lack of proper state synchronization and resource cleanup protocols within the application's architecture, creating a condition where the system cannot maintain stable operation under stress conditions. The vulnerability operates at the application layer and demonstrates weaknesses in the client's ability to handle concurrent operations and maintain consistent internal state management. The attack pattern aligns with ATT&CK technique T1499.004, which covers network denial of service attacks, and represents a specific implementation of resource exhaustion that targets client-side applications rather than server infrastructure.

The operational impact of this vulnerability extends beyond simple service disruption, as it can potentially affect the broader gaming ecosystem and user experience within the zbattle.net platform. When exploited, this vulnerability can cause cascading effects where multiple users experience service interruptions simultaneously, particularly in environments where the client application is used for competitive gaming or multiplayer sessions. The vulnerability's remote exploitability means that attackers can target users from any location without requiring physical access to the system, making it a significant security concern for any deployment where the affected client is in use. Network administrators and security professionals must consider this vulnerability when implementing security monitoring and incident response procedures for gaming applications, as it represents a potential vector for disrupting user engagement and platform stability. The vulnerability also highlights the importance of proper application design and the need for robust error handling and resource management in client-side applications, particularly those designed for real-time multiplayer interactions where stability is paramount for user experience.

Mitigation strategies for this vulnerability should focus on implementing rate limiting and session management controls within the client application to prevent rapid successive game creation and termination operations. The recommended approach involves adding proper input validation mechanisms that can detect and throttle abnormal session creation patterns, as well as implementing more robust resource cleanup procedures that ensure proper deallocation of system resources during game session termination. Security measures should also include monitoring for anomalous behavior patterns that could indicate exploitation attempts, and implementing automated response mechanisms that can temporarily isolate or restrict client operations when suspicious activity is detected. Organizations should consider updating to patched versions of the Zbattle client if available, and implement network-level controls that can detect and block rapid succession connection attempts. The vulnerability serves as a reminder of the critical importance of proper application architecture design and resource management in preventing denial of service conditions, particularly in applications that handle real-time user interactions and competitive gaming environments.

Reservation

02/01/2006

Disclosure

02/01/2006

Moderation

accepted

Entry

VDB-28542

CPE

ready

EPSS

0.01230

KEV

no

Activities

very low

Sources

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