CVE-2006-2408 in Raydiuminfo

Summary

by MITRE

Multiple buffer overflows in Raydium before SVN revision 310 allow remote attackers to execute arbitrary code via a large packet when logged via (1) the raydium_log function in log.c or (2) the raydium_console_line_add function in console.c, possibly from a long player name.

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Analysis

by VulDB Data Team • 07/26/2018

The vulnerability identified as CVE-2006-2408 represents a critical buffer overflow condition affecting the Raydium game engine prior to SVN revision 310. This flaw exists within the logging and console handling mechanisms of the software, creating potential pathways for remote code execution through specially crafted network packets. The vulnerability manifests when the raydium_log function in log.c or the raydium_console_line_add function in console.c processes input data without adequate bounds checking, particularly when handling extended player names or other lengthy data inputs.

Buffer overflow conditions in this context fall under CWE-121, which specifically addresses stack-based buffer overflow vulnerabilities, and CWE-122, which covers heap-based buffer overflow scenarios. These flaws enable attackers to overwrite adjacent memory locations, potentially corrupting program execution flow and allowing malicious code injection. The vulnerability's remote exploitability means that attackers do not need physical access to the target system, making it particularly dangerous in networked environments where the Raydium engine is deployed.

The operational impact of this vulnerability extends beyond simple code execution, as it provides attackers with the capability to gain unauthorized control over affected systems running the vulnerable Raydium engine. When a player name or log message exceeds the allocated buffer space, the excess data can overwrite critical program variables, return addresses, or function pointers, enabling attackers to redirect execution flow. This represents a classic exploit vector that aligns with ATT&CK technique T1059.007 for command and scripting interpreter, specifically targeting remote code execution through application layer vulnerabilities.

The security implications of this vulnerability are significant for gaming environments and networked applications that utilize the Raydium engine. Attackers can leverage this weakness to execute arbitrary code on target systems, potentially leading to complete system compromise, data theft, or further network infiltration. The vulnerability's presence in both logging and console functionality suggests a systemic design flaw in input validation mechanisms, indicating that similar issues may exist in other parts of the codebase. Organizations using the Raydium engine should implement immediate mitigation strategies including input length validation, code updates to revision 310 or later, and network segmentation to limit potential attack surfaces.

Mitigation efforts should prioritize the immediate deployment of the patched revision 310 or later, which addresses the buffer overflow conditions in both log.c and console.c files. Additionally, implementing proper input validation and bounds checking mechanisms throughout the application can help prevent similar vulnerabilities from manifesting in other components. Network monitoring should be enhanced to detect unusual packet sizes or malformed data that might indicate exploitation attempts. The vulnerability serves as a reminder of the importance of secure coding practices, particularly around buffer management and input validation, which are fundamental requirements for maintaining application security and preventing remote code execution exploits.

Reservation

05/15/2006

Disclosure

05/16/2006

Moderation

accepted

Entry

VDB-30262

CPE

ready

EPSS

0.06031

KEV

no

Activities

very low

Sources

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