CVE-2006-2410 in raydium
Summary
by MITRE
raydium_network_netcall_exec function in network.c in Raydium SVN revision 312 and earlier allows remote attackers to cause a denial of service (application crash) via a packet of type 0xFF, which causes a null dereference.
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Analysis
by VulDB Data Team • 07/26/2018
The vulnerability identified as CVE-2006-2410 affects the raydium_network_netcall_exec function within the network.c file of the Raydium game engine at SVN revision 312 and earlier versions. This represents a critical security flaw that enables remote attackers to execute a denial of service attack against vulnerable systems. The specific trigger occurs when processing network packets with a type identifier of 0xFF, which causes the application to crash due to improper input validation and memory handling.
The technical root cause of this vulnerability stems from a null pointer dereference condition within the network packet processing logic. When the raydium_network_netcall_exec function receives a packet with type 0xFF, it fails to properly validate the packet structure before attempting to access memory locations that may be uninitialized or null. This type of flaw falls under CWE-476 which specifically addresses null pointer dereference vulnerabilities, representing a fundamental weakness in input validation and error handling mechanisms. The function does not implement proper bounds checking or packet type validation, allowing malformed data to propagate through the system's network processing pipeline.
From an operational perspective, this vulnerability poses significant risks to systems running the affected Raydium engine, particularly those deployed in multiplayer gaming environments or networked applications. Remote attackers can exploit this weakness by simply sending a specially crafted network packet with the designated type 0xFF, requiring no authentication or privileged access. The resulting application crash disrupts service availability and can be leveraged as part of broader denial of service campaigns targeting gaming servers, online platforms, or networked applications that utilize the Raydium engine. This vulnerability directly maps to ATT&CK technique T1498 which focuses on denial of service attacks and system resource exhaustion.
The impact extends beyond simple service disruption as this vulnerability can be used to create persistent availability issues for legitimate users. Network administrators and system operators face the challenge of maintaining uptime and reliability when such vulnerabilities exist in widely deployed gaming engines. The vulnerability's exploitation requires minimal technical expertise, making it particularly dangerous as it can be leveraged by attackers with basic networking knowledge. Organizations using the Raydium engine should immediately implement mitigation strategies including network filtering to block suspicious packet types, application-level input validation, and comprehensive patch management to address the underlying null pointer dereference condition. Additionally, monitoring systems should be configured to detect and alert on anomalous network traffic patterns that may indicate exploitation attempts.