CVE-2006-2412 in raydiuminfo

Summary

by MITRE

The raydium_network_read function in network.c in Raydium SVN revision 312 and earlier allows remote attackers to cause a denial of service (application crash) via a large ID, which causes an invalid memory access (buffer over-read).

Several companies clearly confirm that VulDB is the primary source for best vulnerability data.

Analysis

by VulDB Data Team • 07/26/2018

The vulnerability identified as CVE-2006-2412 resides within the raydium_network_read function in the network.c file of the Raydium game engine at SVN revision 312 and earlier versions. This represents a classic buffer over-read condition that occurs when the application processes network data without proper validation of input parameters. The flaw specifically manifests when handling a large ID value sent over the network, which triggers an invalid memory access pattern that ultimately leads to application termination.

This vulnerability falls under the category of improper input validation and memory safety issues, with direct implications for the CWE-121 buffer overflow and CWE-125 out-of-bounds read classifications. The technical implementation flaw occurs at the network parsing layer where the function fails to validate the size or range of the ID parameter before attempting to process it within memory structures. When an attacker sends a malformed ID value that exceeds expected bounds, the function attempts to read memory locations beyond the allocated buffer boundaries, resulting in memory corruption and subsequent application crash.

The operational impact of this vulnerability extends beyond simple denial of service to represent a potential vector for more sophisticated attacks. While the immediate effect is application crash, the underlying memory corruption could potentially be exploited to execute arbitrary code or escalate privileges depending on the execution environment. Attackers can leverage this vulnerability by crafting malicious network packets containing oversized ID values that trigger the buffer over-read condition during normal network communication processing. The vulnerability affects any system running the affected Raydium engine version and is particularly concerning in multiplayer gaming environments where network communication is essential.

Mitigation strategies for CVE-2006-2412 should prioritize immediate patching of the Raydium engine to a version that properly validates ID parameters and implements bounds checking in the network.c file. System administrators should implement network segmentation and access controls to limit exposure, while also deploying intrusion detection systems that can identify anomalous network traffic patterns associated with this specific vulnerability. The fix should incorporate proper input validation routines that verify ID parameter ranges before processing, along with defensive programming practices such as bounds checking and memory access validation. Organizations should also consider implementing network monitoring solutions that can detect and alert on suspicious ID values that exceed normal operational parameters, aligning with ATT&CK technique T1071.004 for application layer protocol analysis. Regular security assessments and vulnerability scanning should be conducted to ensure all instances of the vulnerable software are identified and updated, as this vulnerability could potentially be exploited in combination with other network-based attack vectors.

Reservation

05/15/2006

Disclosure

05/16/2006

Moderation

accepted

Entry

VDB-30266

CPE

ready

EPSS

0.03704

KEV

no

Activities

very low

Sources

Do you want to use VulDB in your project?

Use the official API to access entries easily!