CVE-2008-3576 in OpenTTDinfo

Summary

by MITRE

Buffer overflow in the TruncateString function in src/gfx.cpp in OpenTTD before 0.6.2 allows remote attackers to cause a denial of service (daemon crash) or possibly execute arbitrary code via a crafted string. NOTE: some of these details are obtained from third party information.

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Analysis

by VulDB Data Team • 08/30/2019

The vulnerability identified as CVE-2008-3576 represents a critical buffer overflow flaw within the OpenTTD gaming platform's graphics rendering subsystem. This issue specifically affects the TruncateString function located in the src/gfx.cpp source file, which is responsible for handling string operations during graphical display processing. The vulnerability exists in OpenTTD versions prior to 0.6.2, making a substantial portion of the user base susceptible to exploitation. The flaw stems from inadequate input validation and bounds checking within the string manipulation routine, creating an opportunity for attackers to manipulate memory layout through carefully crafted input data. The affected function processes strings that are displayed on screen during gameplay, making it a prime target for exploitation since it handles user-generated content and network communication data.

The technical nature of this buffer overflow presents a significant security risk that can be exploited through remote network connections, allowing attackers to either crash the OpenTTD daemon service or potentially execute arbitrary code with the privileges of the running process. This vulnerability operates under CWE-121, which classifies buffer overflow conditions where insufficient bounds checking allows data to be written beyond allocated memory boundaries. The exploitability of this flaw is particularly concerning because it can be triggered remotely through network-based attacks, making it accessible to attackers without requiring physical access to the target system. The vulnerability's impact extends beyond simple denial of service, as the potential for arbitrary code execution means that attackers could gain complete control over affected systems running vulnerable versions of OpenTTD.

The operational impact of CVE-2008-3576 manifests as both immediate service disruption and long-term security compromise. When exploited, the buffer overflow causes the OpenTTD daemon to crash and terminate unexpectedly, resulting in denial of service for all connected players and administrators. This disruption affects multiplayer gaming experiences and server availability, potentially causing significant downtime for game servers and community platforms. The possibility of arbitrary code execution transforms this vulnerability from a mere service interruption into a serious security threat that could enable attackers to install malware, establish persistent backdoors, or use compromised systems as launching points for further attacks. The vulnerability aligns with ATT&CK technique T1203, which covers legitimate programs being used for code execution, and represents a classic example of how graphics rendering functions can become attack vectors in software applications.

Mitigation strategies for this vulnerability require immediate patching of affected OpenTTD installations to version 0.6.2 or later, which contains the necessary fixes for the buffer overflow condition. System administrators should implement network segmentation and firewall rules to limit access to OpenTTD services, particularly in public network environments where the vulnerability could be exploited more easily. The implementation of input validation measures and bounds checking within string manipulation functions should be enhanced across all affected applications, following secure coding practices that prevent similar vulnerabilities from occurring in other components. Additionally, monitoring network traffic for suspicious patterns and implementing intrusion detection systems can help identify potential exploitation attempts. Organizations should also consider deploying application whitelisting solutions to prevent unauthorized execution of vulnerable binaries, while maintaining regular security updates and vulnerability assessments to identify similar issues in other software components. The vulnerability serves as a reminder of the importance of secure coding practices in graphics and rendering libraries, where user input handling must be rigorously validated to prevent memory corruption attacks that can lead to complete system compromise.

Reservation

08/10/2008

Disclosure

08/10/2008

Moderation

accepted

Entry

VDB-43619

CPE

ready

EPSS

0.06272

KEV

no

Activities

very low

Sources

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