CVE-2008-6703 in S.T.A.L.K.E.R.: Shadow of Chernobylinfo

Summary

by MITRE

Stack-based buffer overflow in the IPureServer::_Recieve function in S.T.A.L.K.E.R.: Shadow of Chernobyl 1.0006 and earlier allows remote attackers to execute arbitrary code via a compressed 0x39 packet, which is decompressed by the NET_Compressor::Decompress function.

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Analysis

by VulDB Data Team • 01/18/2025

The vulnerability identified as CVE-2008-6703 represents a critical stack-based buffer overflow within the networking components of S.T.A.L.K.E.R.: Shadow of Chernobyl version 1.0006 and earlier. This flaw exists in the IPureServer::_Recieve function which processes incoming network packets, specifically targeting the handling of compressed data through the NET_Compressor::Decompress function. The vulnerability arises from inadequate input validation and bounds checking when processing specially crafted compressed packets, creating an exploitable condition that can be leveraged by remote attackers to gain arbitrary code execution on affected systems.

The technical exploitation of this vulnerability occurs when a remote attacker sends a maliciously constructed 0x39 packet that contains compressed data. The game's networking stack decompresses this data without proper boundary checks, allowing the decompression routine to write beyond the allocated buffer space on the stack. This stack corruption can overwrite return addresses, function pointers, and other critical memory locations, enabling attackers to redirect program execution flow and inject malicious code. The vulnerability is particularly dangerous because it operates at the network level, allowing remote exploitation without requiring local system access or user interaction.

From an operational perspective, this vulnerability creates significant security risks for multiplayer gaming environments where S.T.A.L.K.E.R.: Shadow of Chernobyl servers are deployed. Attackers can leverage this flaw to execute arbitrary commands on game servers, potentially leading to complete system compromise, data exfiltration, or use of compromised servers for further attacks. The impact extends beyond individual game instances to entire gaming communities and server infrastructure that may be running vulnerable versions of the game client or server software. This type of vulnerability also represents a common pattern in legacy game software where network security considerations were not adequately addressed during development phases.

The vulnerability aligns with CWE-121 Stack-based Buffer Overflow, which specifically addresses buffer overflows that occur when data is written beyond the bounds of a stack-allocated buffer. From an ATT&CK framework perspective, this vulnerability maps to T1190 Exploit Public-Facing Application and T1059 Command and Scripting Interpreter, as it enables remote code execution through network-based exploitation. The attack surface is particularly concerning for gaming servers and multiplayer environments where the game's networking protocols are exposed to untrusted network traffic. Mitigation strategies should include immediate patching of affected game versions, network segmentation to limit exposure, and implementation of network intrusion detection systems to monitor for suspicious packet patterns. Additionally, server administrators should consider implementing input validation measures and restricting network access to only trusted sources to reduce the attack surface.

The broader implications of this vulnerability highlight the importance of security considerations in legacy software development, particularly in gaming applications where network protocols are often not thoroughly vetted for security flaws. This vulnerability demonstrates how seemingly benign decompression operations can become attack vectors when proper bounds checking is omitted, emphasizing the need for comprehensive security testing throughout the software development lifecycle. The lack of proper input sanitization in network handling components represents a classic security oversight that continues to affect numerous software applications across different domains, making this vulnerability a relevant case study for understanding common security weaknesses in networked applications.

Reservation

04/10/2009

Disclosure

04/10/2009

Moderation

accepted

Entry

3

Relate

show

CPE

ready

Exploit

Download

EPSS

0.08251

KEV

no

Activities

very low

Sources

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