CVE-2008-7203 in Counter-Strikeinfo

Summary

by MITRE

Valve Software Half-Life Counter-Strike 1.6 allows remote attackers to cause a denial of service (crash) via multiple crafted login packets.

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Analysis

by VulDB Data Team • 10/13/2024

The vulnerability identified as CVE-2008-7203 affects Valve Software Half-Life Counter-Strike 1.6, representing a significant security flaw that enables remote attackers to execute denial of service attacks against affected systems. This issue stems from inadequate input validation within the game's authentication mechanism, specifically targeting the login packet processing functionality. The vulnerability manifests when malicious actors craft specially designed packets that exploit weaknesses in the server's handling of authentication requests, leading to unexpected system crashes and service unavailability.

The technical implementation of this vulnerability resides in the protocol handling layer of the Counter-Strike 1.6 game server software. When the server receives crafted login packets, it fails to properly validate the packet structure and content, resulting in memory corruption or stack overflow conditions that cause the application to terminate unexpectedly. This behavior aligns with CWE-121, which describes stack-based buffer overflow conditions, and CWE-122, addressing heap-based buffer overflow scenarios. The flaw demonstrates characteristics consistent with improper input validation patterns that are commonly exploited in network service applications.

From an operational perspective, this vulnerability presents a substantial risk to gaming infrastructure and online services that rely on Counter-Strike 1.6 servers. Attackers can exploit this weakness to disrupt gameplay sessions, cause server downtime, and potentially impact player experience across multiplayer environments. The remote nature of the attack means that adversaries can target servers from anywhere on the network without requiring local access or authentication. This makes the vulnerability particularly dangerous for game hosting companies, competitive gaming organizations, and community servers that maintain public access to their gaming platforms.

The impact extends beyond simple service disruption to potentially compromise the stability of entire gaming ecosystems. When exploited successfully, the denial of service condition can affect multiple concurrent users simultaneously, as server crashes typically impact all connected players. The vulnerability also represents a potential vector for more sophisticated attacks, as the crash conditions may provide opportunities for additional exploitation techniques. According to ATT&CK framework reference T1499, this vulnerability falls under the category of network denial of service attacks, while the underlying memory corruption aspects align with T1068, which covers local privilege escalation through application flaws.

Mitigation strategies for this vulnerability should focus on immediate patch deployment as provided by Valve, along with network-level protections such as packet filtering and rate limiting to reduce the effectiveness of exploitation attempts. Server administrators should implement monitoring solutions to detect unusual packet patterns and establish incident response procedures for rapid recovery from successful attacks. Additionally, network segmentation and access control measures can help limit the potential impact of exploitation attempts. The vulnerability serves as a reminder of the importance of input validation in network services and demonstrates how seemingly minor implementation flaws can result in significant operational disruptions in gaming environments.

Reservation

09/11/2009

Disclosure

09/11/2009

Moderation

accepted

Entry

VDB-49959

CPE

ready

Exploit

Download

EPSS

0.02607

KEV

no

Activities

very low

Sources

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