CVE-2009-4768 in Warcraft 3 The Frozen Throneinfo

Summary

by MITRE

Unspecified vulnerability in the JASS script interpreter in Warcraft III: The Frozen Throne 1.24b and earlier allows user-assisted remote attackers to execute arbitrary code via a crafted custom map. NOTE: some of these details are obtained from third party information.

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Analysis

by VulDB Data Team • 12/28/2017

The vulnerability identified as CVE-2009-4768 represents a critical security flaw within the JASS script interpreter component of Blizzard Entertainment's Warcraft III: The Frozen Throne version 1.24b and earlier releases. This issue constitutes a remote code execution vulnerability that can be exploited through user-assisted means, making it particularly concerning for gaming environments where users frequently download and play custom content. The JASS interpreter serves as the scripting engine that processes custom maps and scenarios created by users, which are then executed within the game environment. When a maliciously crafted map is loaded, the interpreter fails to properly validate input parameters, creating a pathway for arbitrary code execution on the target system. This vulnerability directly impacts the security model of the game client, as it allows attackers to bypass normal execution boundaries and potentially gain unauthorized access to system resources.

The technical nature of this vulnerability stems from insufficient input validation within the JASS script processing subsystem. When the game loads a custom map, the interpreter processes various script elements that define game behavior, triggers, and logic structures. The flaw occurs during the parsing and execution of these scripts, where the system fails to adequately sanitize or validate user-provided data before executing it. This type of vulnerability is classified as a code injection flaw, which aligns with CWE-94 - "Improper Control of Generation of Code ('Code Injection')" and potentially CWE-78 - "Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')." The vulnerability's exploitation requires a user to willingly load a crafted map, making it a user-assisted remote attack rather than a fully autonomous exploit, but it still represents a significant security risk in multiplayer gaming environments where custom content is commonly shared and played.

The operational impact of CVE-2009-4768 extends beyond simple code execution, as it can potentially enable attackers to perform a wide range of malicious activities on affected systems. Once executed, arbitrary code could be used to install malware, steal user credentials, modify game files, or even establish persistent backdoors within the gaming environment. The vulnerability affects not only individual players but also server administrators who may unknowingly host or distribute malicious content. In multiplayer gaming scenarios, this flaw could be exploited to compromise entire gaming communities or servers, particularly in environments where custom maps are frequently shared through unofficial channels. The attack vector typically involves a malicious map file that, when loaded by the game client, triggers the vulnerable code path in the JASS interpreter, leading to unauthorized code execution on the target machine.

Mitigation strategies for CVE-2009-4768 should focus on both immediate defensive measures and long-term architectural improvements. The most effective immediate solution is to upgrade to Warcraft III: The Frozen Throne version 1.25 or later, which includes patches addressing this vulnerability. System administrators should implement strict content filtering policies for custom maps, particularly those obtained from untrusted sources, and consider disabling the execution of custom scripts in high-security environments. Network-level defenses such as firewall rules that restrict access to gaming ports and content filtering solutions can help prevent the distribution of malicious maps. Additionally, users should be educated about the risks of loading custom content from unknown sources, as the vulnerability requires user interaction to be exploited. The ATT&CK framework categorizes this type of vulnerability under T1059 - "Command and Scripting Interpreter" and T1203 - "Exploitation for Client Execution," highlighting the importance of both endpoint protection and network monitoring to detect and prevent exploitation attempts. Organizations should also consider implementing application whitelisting policies that restrict execution of unauthorized game modifications and maintain regular security updates to address similar vulnerabilities in gaming software ecosystems.

Reservation

04/20/2010

Disclosure

04/20/2010

Moderation

accepted

Entry

VDB-52824

CPE

ready

EPSS

0.03368

KEV

no

Activities

very low

Sources

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