CVE-2010-1289 in Shockwave Player
Summary
by MITRE
Adobe Shockwave Player before 11.5.7.609 allows attackers to cause a denial of service (memory corruption) or possibly execute arbitrary code via unspecified vectors, a different vulnerability than CVE-2010-1284, CVE-2010-1286, CVE-2010-1287, CVE-2010-1290, and CVE-2010-1291.
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Analysis
by VulDB Data Team • 09/13/2021
Adobe Shockwave Player version 11.5.7.609 and earlier contains a critical memory corruption vulnerability that enables remote attackers to either cause denial of service conditions or potentially execute arbitrary code on affected systems. This vulnerability represents a distinct security flaw from other related issues within the same timeframe, specifically excluding CVE-2010-1284, CVE-2010-1286, CVE-2010-1287, CVE-2010-1290, and CVE-2010-1291, indicating that multiple attack vectors exist within the Shockwave Player codebase. The unspecified vectors involved in this vulnerability likely encompass various parsing mechanisms within the Shockwave Player's handling of multimedia content, particularly when processing malformed or specially crafted Shockwave files. This memory corruption vulnerability falls under the common weakness enumeration CWE-125, which describes out-of-bounds read conditions that can lead to memory corruption and arbitrary code execution. The technical nature of this flaw suggests that attackers can manipulate Shockwave Player's memory management routines through carefully crafted input data, potentially leading to stack or heap corruption that could be exploited to gain control over the affected system's execution flow. The operational impact of this vulnerability extends beyond simple denial of service scenarios, as the possibility of arbitrary code execution means that attackers could potentially install malware, modify system files, or establish persistent access to compromised systems. Attackers exploiting this vulnerability might leverage the memory corruption to overwrite function pointers, inject malicious code into memory segments, or manipulate program execution paths to achieve their objectives. The vulnerability's classification under the broader ATT&CK framework would likely involve techniques such as T1059 for command and scripting interpreter and T1068 for exploit for privilege escalation, as the initial compromise could lead to further system compromise. Organizations running older versions of Adobe Shockwave Player face significant risk exposure, as this vulnerability could be exploited through web browsers or other applications that embed Shockwave content. The lack of specific vector details in the original CVE description indicates that the vulnerability could be triggered through multiple attack surfaces within the Shockwave Player implementation, making it particularly dangerous for widespread exploitation. System administrators should prioritize patching affected systems immediately, as the vulnerability's potential for arbitrary code execution makes it a high-priority security concern that could lead to complete system compromise. The vulnerability demonstrates the importance of regular security updates and the risks associated with legacy software components that may contain undiscovered flaws. Organizations should also implement network segmentation and monitoring to detect potential exploitation attempts, as the memory corruption could be triggered through various means including malicious web content or email attachments containing Shockwave files. This vulnerability highlights the need for comprehensive security testing of multimedia plugins and the importance of maintaining up-to-date security patches for all installed software components. The specific nature of the memory corruption suggests that attackers could potentially leverage return-oriented programming or other advanced exploitation techniques to bypass modern security protections, making this vulnerability particularly concerning for enterprise environments where multiple systems may be exposed to attack vectors through web browsing or multimedia content consumption.