CVE-2013-3327 in Flash Player
Summary
by MITRE
Adobe Flash Player before 10.3.183.86 and 11.x before 11.7.700.202 on Windows and Mac OS X, before 10.3.183.86 and 11.x before 11.2.202.285 on Linux, before 11.1.111.54 on Android 2.x and 3.x, and before 11.1.115.58 on Android 4.x; Adobe AIR before 3.7.0.1860; and Adobe AIR SDK & Compiler before 3.7.0.1860 allow attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-2728, CVE-2013-3324, CVE-2013-3325, CVE-2013-3326, CVE-2013-3328, CVE-2013-3329, CVE-2013-3330, CVE-2013-3331, CVE-2013-3332, CVE-2013-3333, CVE-2013-3334, and CVE-2013-3335.
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Analysis
by VulDB Data Team • 05/10/2021
Adobe Flash Player and AIR runtime environments suffered from a critical memory corruption vulnerability that enabled remote code execution and denial of service conditions across multiple platforms and operating systems. This vulnerability existed in various versions of the software including Flash Player 10.3.183.86 and earlier on Windows and Mac OS X, 11.x versions before 11.7.700.202 on Windows and Mac OS X, and Linux versions before 10.3.183.86 and 11.x before 11.2.202.285. The issue also affected Android platforms with versions before 11.1.111.54 for Android 2.x and 3.x, and before 11.1.115.58 on Android 4.x. Adobe AIR versions before 3.7.0.1860 and AIR SDK & Compiler versions before 3.7.0.1860 were also impacted by this flaw. The vulnerability was distinct from several other related issues including CVE-2013-2728 through CVE-2013-3335, indicating a separate code path or underlying flaw that required specific exploitation techniques. The memory corruption aspect of this vulnerability aligns with common attack patterns found in CWE-125 (out-of-bounds read) and CWE-787 (out-of-bounds write) categories, which are frequently targeted by attackers seeking to gain unauthorized system access through buffer overflow conditions. From an operational perspective, this vulnerability represented a significant risk to enterprise environments where Flash content was commonly used for web applications, multimedia presentations, and interactive content delivery. The cross-platform nature of the vulnerability meant that organizations needed to implement comprehensive patch management strategies across Windows, Mac, Linux, and mobile operating systems. The attack surface was particularly concerning given that Flash Player was widely deployed across browsers and applications, making it an attractive target for cybercriminals seeking to leverage the flaw for persistent access or data exfiltration. The vulnerability's potential for arbitrary code execution placed organizations at risk of complete system compromise, while the denial of service component could be exploited to disrupt critical business operations through service availability attacks. Organizations implementing the ATT&CK framework would recognize this vulnerability as potentially enabling several tactics including privilege escalation through code execution, persistence mechanisms via malicious payload delivery, and defense evasion techniques that could be employed to maintain access after initial compromise. Mitigation efforts required immediate patch deployment across all affected systems, implementation of Flash Player content restrictions, and network monitoring to detect exploitation attempts. The vulnerability highlighted the importance of maintaining up-to-date security patches and implementing layered defense strategies to protect against zero-day exploits targeting widely deployed software components. Security teams needed to prioritize this vulnerability due to its potential for remote code execution and the widespread use of Flash Player across enterprise networks.