Enviar #846667: grass 0.13.4 Asymmetric Resource Consumptioninformación

Títulograss 0.13.4 Asymmetric Resource Consumption
DescripciónGrass is a pure-Rust Sass-to-CSS compiler. `grass` implements Sass's nested parent-selector (`&`) and combinator (`+`, `~`, `>`) semantics. When evaluating rulesets that combine multiple parent-selector references inside child blocks separated by adjacent-sibling or general-sibling combinators, the resolver in `grass_compiler::selector::extend` and `grass_compiler::evaluate::visitor` recursively materializes the cross-product of every (parent × child) combinator combination. For adversarial nesting patterns this materialization is super-linear in the number of `&` and combinator tokens, and the per-step Vec allocation overhead is non-trivial. An 85-byte SCSS source is sufficient to drive grass to allocate ~2.5 GiB of memory and spend ~8 seconds of CPU on a single compilation, against a Sass spec where compile time should be linear in input size. The compiler does eventually return `Ok(_)`, but the memory and CPU footprint makes any service that compiles untrusted SCSS trivially DoS-able with sub-100-byte payloads.
Fuente⚠️ https://github.com/connorskees/grass/issues/117
Usuario
 Zyz3366 (UID 97230)
Sumisión2026-06-03 04:42 (hace 1 mes)
Moderación2026-07-03 20:40 (1 month later)
EstadoAceptado
Entrada de VulDB376164 [connorskees grass hasta 0.13.4 visitor denegación de servicio]
Puntos20

Want to stay up to date on a daily basis?

Enable the mail alert feature now!