| Title | Ogre3D Ogre v14.4.1 / master commit f629d22 Heap-based Buffer Overflow |
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| Description | The crash occurs because malformed image input can cause STB to decode into a pixel buffer that is smaller than required. Ogre’s STBIImageCodec::encode() passes this undersized buffer directly to stbi_write_png_to_mem without validating its size. Inside that function, stbiw__encode_png_line assumes the buffer is at least rowSpan * height bytes and reads width * channels bytes per row (plus neighbors for filters). When the buffer is shorter, it triggers out-of-bounds reads, leading to a heap-buffer-overflow. |
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| Source | ⚠️ https://github.com/OGRECave/ogre/issues/3445 |
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| User | sand (UID 90194) |
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| Submission | 09/15/2025 05:32 (11 months ago) |
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| Moderation | 09/26/2025 08:40 (11 days later) |
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| Status | Accepted |
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| VulDB entry | 325957 [OGRECave Ogre up to 14.4.1 Image OgreSTBICodec.cpp STBIImageCodec::encode heap-based overflow] |
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| Points | 20 |
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