CVE-2004-0202 in Windowsinfo

Summary

by MITRE

idirectplay4 application programming interface (api) of microsoft directplay 7.0a thru 9.0b as used in windows server 2003 and earlier allows remote attackers to cause a denial of service (application crash) via a malformed packet.

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Analysis

by VulDB Data Team • 07/13/2025

The vulnerability identified as CVE-2004-0202 resides within the idirectplay4 application programming interface of Microsoft DirectPlay 7.0a through 9.0b implementations. This flaw affects Windows Server 2003 and earlier operating systems, representing a significant security concern within the networking and gaming communication frameworks of Microsoft's ecosystem. The vulnerability specifically targets the DirectPlay API which was designed to facilitate multiplayer gaming and network communication applications across Windows platforms. The issue manifests when the system processes malformed network packets that do not conform to expected protocol structures, leading to unpredictable behavior in the underlying network communication layer.

The technical exploitation of this vulnerability occurs through the manipulation of packet structures that the idirectplay4 API does not properly validate or handle. When a remote attacker crafts and transmits a specially constructed malformed packet to a system running the vulnerable DirectPlay components, the application programming interface fails to properly process the unexpected data format. This failure results in memory corruption or invalid state conditions within the DirectPlay service, ultimately causing the application to crash or become unresponsive. The vulnerability stems from insufficient input validation mechanisms within the API implementation, allowing malicious data to bypass normal processing routines and trigger system instability.

From an operational impact perspective, this vulnerability creates a remote denial of service condition that can severely disrupt network services and gaming applications relying on DirectPlay functionality. Attackers can exploit this weakness to crash networked applications or systems without requiring local access or authentication credentials, making it particularly dangerous in enterprise environments where network availability is critical. The vulnerability affects systems running Windows Server 2003 and earlier versions, which were widely deployed in corporate networks during the early 2000s, potentially exposing numerous endpoints to this attack vector. The impact extends beyond simple service disruption to include potential data loss and business continuity issues when critical network services become unavailable.

The vulnerability maps to CWE-121, which addresses buffer overflow conditions in memory management, and aligns with ATT&CK technique T1499.004 related to network disruption through denial of service attacks. Microsoft addressed this vulnerability through security updates and patches released as part of their regular security bulletin cycle. Organizations should implement immediate mitigations including applying the relevant security patches, disabling DirectPlay services when not required, and implementing network segmentation to limit exposure. Additionally, monitoring network traffic for malformed packets and implementing intrusion detection systems can help identify exploitation attempts. The broader implications highlight the importance of robust input validation in network APIs and the critical need for comprehensive security testing of communication protocols, particularly those handling external network data streams that may be subject to malicious manipulation.

Reservation

03/10/2004

Disclosure

08/06/2004

Moderation

accepted

Entry

VDB-22011

CPE

ready

EPSS

0.26301

KEV

no

Activities

very low

Sources

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