CVE-2013-3331 in Flash Playerinfo

Summary

by MITRE

Adobe Flash Player before 10.3.183.86 and 11.x before 11.7.700.202 on Windows and Mac OS X, before 10.3.183.86 and 11.x before 11.2.202.285 on Linux, before 11.1.111.54 on Android 2.x and 3.x, and before 11.1.115.58 on Android 4.x; Adobe AIR before 3.7.0.1860; and Adobe AIR SDK & Compiler before 3.7.0.1860 allow attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-2728, CVE-2013-3324, CVE-2013-3325, CVE-2013-3326, CVE-2013-3327, CVE-2013-3328, CVE-2013-3329, CVE-2013-3330, CVE-2013-3332, CVE-2013-3333, CVE-2013-3334, and CVE-2013-3335.

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Analysis

by VulDB Data Team • 05/10/2021

Adobe Flash Player and AIR runtime environments suffered from a critical memory corruption vulnerability that enabled remote code execution attacks across multiple platforms and operating systems. This vulnerability affected versions prior to specific patches including Flash Player 10.3.183.86 and 11.x before 11.7.700.202 on Windows and Mac OS X, Linux versions before 10.3.183.86 and 11.x before 11.2.202.285, Android versions before 11.1.111.54 for 2.x and 3.x, and 11.1.115.58 for 4.x, along with Adobe AIR versions before 3.7.0.1860 and AIR SDK & Compiler before the same version. The flaw represented a distinct memory corruption issue that differed from several other vulnerabilities in the same year, specifically excluding CVE-2013-2728 through CVE-2013-3335. This vulnerability falls under CWE-125, which describes out-of-bounds read conditions, and aligns with ATT&CK technique T1059.007 for command and scripting interpreter using flash player. The technical implementation involved memory corruption that could be exploited through unspecified attack vectors, potentially allowing attackers to execute arbitrary code on vulnerable systems or cause denial of service conditions. The exploitation typically occurred when Flash content was rendered, with attackers crafting malicious SWF files that triggered buffer overflows or other memory manipulation techniques. The widespread adoption of Flash Player across desktop and mobile platforms created significant attack surface, making this vulnerability particularly dangerous as it affected users across different operating systems and device types.

The operational impact of this vulnerability extended beyond simple exploitation capabilities to encompass substantial security risks for enterprise environments and individual users. Organizations relying on Flash-based applications for web content, multimedia presentations, or business processes faced potential compromise of their systems when users accessed malicious websites or opened compromised Flash content. The cross-platform nature of the vulnerability meant that security teams had to address patches across multiple operating systems including Windows, Mac OS X, Linux, and various Android versions. Attackers could leverage this vulnerability to gain unauthorized access to systems, execute malicious code, or establish persistent backdoors through the Flash runtime environment. The memory corruption aspect of the vulnerability allowed for sophisticated exploitation techniques that could bypass traditional security measures, as the corruption could occur at memory management levels that were difficult to monitor or detect. This particular vulnerability was especially concerning because Flash Player was widely used in enterprise environments for business applications, making the potential impact of exploitation much broader than typical web-based attacks. The vulnerability's presence across multiple platform versions required coordinated patch management across diverse IT infrastructures, creating operational challenges for security teams responsible for maintaining system integrity.

Mitigation strategies for this vulnerability required immediate patch deployment across all affected systems, with security teams prioritizing critical systems and user environments that were most likely to encounter malicious Flash content. Organizations should have implemented network-based protections including web application firewalls and content filtering systems to block known malicious Flash content, while also monitoring for exploitation attempts through network traffic analysis. The remediation process involved updating Flash Player to versions 10.3.183.86 and 11.7.700.202 for Windows and Mac OS X, 10.3.183.86 and 11.2.202.285 for Linux, and appropriate versions for Android platforms, along with updating Adobe AIR to version 3.7.0.1860 and corresponding SDK versions. Security teams needed to conduct comprehensive vulnerability assessments to identify all systems running vulnerable versions of Flash Player or AIR, particularly focusing on legacy systems that might not have received regular updates. Additionally, organizations should have considered implementing browser security policies that restricted Flash content execution or disabled Flash plugins entirely where possible. The vulnerability highlighted the importance of maintaining up-to-date software across all platforms and the necessity of having robust patch management processes in place, as the exploitation could occur through simple web browsing without user interaction. Security monitoring systems should have been configured to detect potential exploitation attempts through anomalous memory access patterns or unusual network behavior associated with Flash content delivery. The incident reinforced the need for comprehensive security awareness training to educate users about the risks of visiting untrusted websites and opening unknown files, as the vulnerability could be exploited through drive-by downloads or social engineering attacks that tricked users into accessing malicious Flash content.

Reservation

03/28/2013

Disclosure

05/16/2013

Moderation

accepted

Entry

VDB-8681

CPE

ready

EPSS

0.02028

KEV

no

Activities

very low

Sources

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