CVE-2002-0179 in Xpilotinfo

Summary

by MITRE

Buffer overflow in xpilot-server for XPilot 4.5.0 and earlier allows remote attackers to execute arbitrary code.

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Analysis

by VulDB Data Team • 09/22/2025

The vulnerability identified as CVE-2002-0179 represents a critical buffer overflow flaw within the xpilot-server component of XPilot version 4.5.0 and earlier releases. This issue manifests in the server daemon that manages multiplayer gaming sessions for the XPilot arcade game, creating a significant security risk for networked gaming environments. The buffer overflow occurs when the server processes incoming data from client connections, specifically in how it handles certain packet structures that exceed predetermined memory boundaries. This vulnerability falls under the CWE-121 category of stack-based buffer overflow, where insufficient bounds checking allows attackers to overwrite adjacent memory locations and potentially gain control over the executing process.

The technical exploitation of this vulnerability enables remote attackers to execute arbitrary code on systems running vulnerable xpilot-server instances. Attackers can craft malicious network packets that, when processed by the server, cause the buffer overflow to overwrite critical memory segments including return addresses and function pointers. This memory corruption can redirect execution flow to malicious code injected by the attacker, effectively allowing for remote code execution with the privileges of the xpilot-server process. The attack vector requires network connectivity to the affected server and does not require authentication, making it particularly dangerous in publicly accessible gaming environments where the server might be exposed to untrusted clients.

The operational impact of CVE-2002-0179 extends beyond simple code execution to encompass complete system compromise and potential denial of service conditions. When successfully exploited, attackers can gain unauthorized access to gaming servers, potentially leading to data theft, service disruption, or use of compromised systems as launch points for further attacks within networked environments. The vulnerability affects gaming servers that rely on XPilot 4.5.0 or earlier versions, which were widely deployed in educational institutions and gaming communities during the early 2000s. This exposure created a significant risk for organizations maintaining legacy gaming infrastructure that had not been updated to address the security flaw.

Mitigation strategies for CVE-2002-0179 primarily involve immediate software updates to XPilot versions 4.5.1 and later, which contain patched buffer overflow protections. System administrators should implement network segmentation to limit access to gaming servers and deploy firewall rules that restrict unnecessary network access to the affected service ports. Additional protective measures include running the xpilot-server with reduced privileges, implementing intrusion detection systems to monitor for suspicious network activity, and conducting regular security assessments of legacy gaming infrastructure. The vulnerability demonstrates the importance of proper input validation and memory management practices, aligning with ATT&CK technique T1059.007 for remote code execution through network services and highlighting the necessity of secure coding practices as outlined in CWE-121 and related buffer overflow categories. Organizations should prioritize patch management for legacy software systems and establish security protocols for maintaining older gaming infrastructure that may still be in use.

Disclosure

04/22/2002

Moderation

accepted

Entry

VDB-18088

CPE

ready

EPSS

0.03215

KEV

no

Activities

very low

Sources

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