CVE-2005-3485 in Collectn Kill
Summary
by MITRE
Buffer overflow in Glider Collect n kill 1.0.0.0 allows remote attackers to execute arbitrary code via a gl_playerEnter command with a long player name.
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Analysis
by VulDB Data Team • 07/29/2017
The vulnerability described in CVE-2005-3485 represents a critical buffer overflow flaw within the Glider Collect n kill 1.0.0.0 software system. This issue specifically manifests when processing the gl_playerEnter command, which is designed to handle player entry into the game environment. The flaw occurs because the application fails to properly validate the length of player names submitted through this command, creating an exploitable condition that can be leveraged by remote attackers to gain unauthorized system control.
The technical implementation of this vulnerability stems from inadequate input validation mechanisms within the software's command processing pipeline. When a remote attacker submits a maliciously crafted gl_playerEnter command containing an excessively long player name, the application's buffer handling routines overflow beyond their allocated memory boundaries. This buffer overflow condition creates an opportunity for attackers to overwrite adjacent memory locations, potentially including return addresses and executable code segments. The vulnerability directly maps to CWE-121, which describes heap-based buffer overflow conditions, and CWE-122, which addresses stack-based buffer overflow scenarios that can lead to arbitrary code execution.
From an operational impact perspective, this vulnerability poses significant risks to the security and integrity of systems running Glider Collect n kill 1.0.0.0. Remote attackers can exploit this flaw without requiring local access or authentication credentials, making the attack surface particularly concerning for networked gaming environments. Successful exploitation could result in complete system compromise, allowing attackers to execute arbitrary code with the privileges of the affected application process. This could lead to data theft, system infiltration, or the establishment of persistent backdoors within the network infrastructure. The vulnerability affects the availability and confidentiality of gaming sessions and potentially exposes sensitive user information stored within the application's memory space.
The exploitation of this vulnerability aligns with several tactics outlined in the MITRE ATT&CK framework, particularly those related to privilege escalation and code injection techniques. Attackers could leverage this buffer overflow to perform remote code execution, which falls under the ATT&CK technique T1059 for command and scripting interpreter and T1068 for exploit for privilege escalation. The remote nature of the attack means that defenders must implement network-level protections and ensure proper input validation at all communication interfaces. Organizations should consider implementing network segmentation, intrusion detection systems, and regular security assessments to identify and remediate similar vulnerabilities in their gaming and entertainment software deployments. Mitigation strategies should include immediate patching of the vulnerable software, implementation of input length restrictions, and deployment of application firewalls to monitor and filter malicious command sequences.