CVE-2011-4244 in RealPlayerinfo

Summary

by MITRE

Heap-based buffer overflow in the RealVideo renderer in RealNetworks RealPlayer before 15.0.0 allows remote attackers to execute arbitrary code via unspecified vectors.

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Analysis

by VulDB Data Team • 11/26/2021

The vulnerability identified as CVE-2011-4244 represents a critical heap-based buffer overflow flaw within the RealVideo renderer component of RealNetworks RealPlayer software versions prior to 15.0.0. This vulnerability resides in the multimedia processing subsystem responsible for rendering RealVideo content, making it a prime target for remote exploitation scenarios where attackers can leverage malformed media files to compromise systems. The issue stems from insufficient input validation and memory management practices within the renderer's handling of video data structures, creating opportunities for attackers to manipulate heap memory layout and potentially execute malicious code with the privileges of the affected user.

The technical nature of this vulnerability aligns with CWE-121, which describes heap-based buffer overflow conditions where insufficient bounds checking allows attackers to overwrite adjacent memory locations. The flaw manifests when the RealVideo renderer processes specially crafted video content that exceeds allocated buffer boundaries, causing memory corruption that can be exploited to redirect program execution flow. Attackers typically leverage this vulnerability through maliciously constructed realvideo files or web content that triggers the vulnerable renderer code path during automatic playback or manual user interaction. The exploitation process often involves careful manipulation of memory layout to achieve code execution, typically through return-oriented programming or direct instruction overwrite techniques.

From an operational perspective, this vulnerability presents significant risk to organizations relying on RealPlayer for multimedia content delivery, as it enables remote code execution without requiring user interaction beyond viewing malicious content. The attack surface extends across web browsers, email clients, and any application that integrates RealPlayer's rendering capabilities, making it particularly dangerous in enterprise environments where users frequently encounter multimedia content from untrusted sources. The vulnerability's impact is amplified by the widespread adoption of RealPlayer across various operating systems including windows and linux platforms, potentially affecting hundreds of thousands of systems. Security analysts have noted that exploitation attempts often target specific memory corruption patterns that can be reliably reproduced, making this vulnerability particularly attractive to threat actors seeking automated exploitation capabilities.

Organizations should implement immediate mitigations including mandatory updates to RealPlayer version 15.0.0 or later, which contain patched implementations of the vulnerable renderer code. System administrators should also consider implementing network segmentation and content filtering measures to prevent automatic execution of potentially malicious media files. The ATT&CK framework categorizes this vulnerability under T1203, which covers exploitation for execution through the use of buffer overflow techniques, highlighting the need for comprehensive endpoint protection and application whitelisting controls. Additional defensive measures include disabling automatic playback of multimedia content in web browsers and email clients, implementing sandboxing mechanisms for media processing, and conducting regular vulnerability assessments to identify unpatched systems. The remediation process should also include user education about the risks of opening unknown media files and the importance of keeping multimedia software updated to prevent exploitation attempts.

Reservation

11/01/2011

Disclosure

11/24/2011

Moderation

accepted

Entry

VDB-59507

CPE

ready

EPSS

0.04310

KEV

no

Activities

very low

Sources

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