CVE-2018-10718 in Call of Duty Modern Warfareinfo

Summary

by MITRE

Stack-based buffer overflow in Activision Infinity Ward Call of Duty Modern Warfare 2 before 2018-04-26 allows remote attackers to execute arbitrary code via crafted packets.

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Analysis

by VulDB Data Team • 10/20/2025

This vulnerability represents a critical stack-based buffer overflow flaw in Activision Infinity Ward's Call of Duty Modern Warfare 2 game client that existed prior to the April 26, 2018 patch release. The vulnerability arises from insufficient input validation within the game's networking code when processing crafted network packets from remote attackers. The flaw specifically occurs during the handling of malformed data structures in the game's multiplayer communication protocols, where attacker-controlled data is copied into fixed-size stack buffers without proper bounds checking. This classic buffer overflow condition allows malicious actors to overwrite adjacent stack memory locations, potentially corrupting the instruction pointer and executing arbitrary code with the privileges of the affected game process. The vulnerability is particularly dangerous because it enables remote code execution without requiring any local system compromise or user interaction beyond connecting to a malicious game server. According to CWE-121, this vulnerability maps directly to stack-based buffer overflow conditions where insufficient bounds checking permits writing beyond the allocated buffer boundaries. The attack vector operates through the game's networking stack, making it accessible to attackers who can establish connections to vulnerable game servers or manipulate network traffic between clients and servers. The operational impact extends beyond simple code execution as it provides attackers with complete control over affected systems, potentially enabling further lateral movement within networks or serving as a foothold for more sophisticated attacks.

The technical exploitation of this vulnerability requires attackers to craft specially designed network packets that trigger the buffer overflow condition during normal gameplay operations. When the vulnerable game client receives these malformed packets, the insufficient bounds checking allows the attacker to overwrite the stack frame and redirect execution flow to malicious code. This type of attack falls under the ATT&CK framework's T1059.007 technique for command and scripting interpreter, as the successful exploitation enables arbitrary code execution that can be used to establish persistence or escalate privileges. The vulnerability affects all versions of Call of Duty Modern Warfare 2 released before the April 26, 2018 security patch, making it a widespread concern across the game's user base. The implementation flaw demonstrates poor defensive programming practices where buffer sizes are not properly validated against incoming data lengths, creating a predictable attack surface that can be exploited by anyone with network access to the affected game infrastructure. Security researchers identified that the vulnerability stems from the game's client-side packet processing logic that fails to validate the length of received data before copying it into fixed-size buffers, a pattern commonly associated with memory safety issues in legacy game engines. The exploitation process typically involves sending packets containing oversized data structures that cause the buffer overflow, potentially enabling attackers to inject shellcode or redirect program execution to already present code within the process memory space.

Mitigation strategies for this vulnerability center around applying the official security patch released by Activision on April 26, 2018, which addresses the buffer overflow condition through proper input validation and bounds checking mechanisms. Network administrators should ensure all game clients are updated to the latest version and monitor for any attempts to connect to vulnerable servers or use unpatched game installations. The vulnerability highlights the importance of proper software security practices in gaming environments where networked applications are common attack targets. Organizations should implement network segmentation to limit exposure to potentially compromised game servers and consider deploying intrusion detection systems that can identify and block malicious network traffic patterns associated with this vulnerability. According to industry best practices, developers should adopt defensive programming techniques such as stack canaries, address space layout randomization, and compiler-based buffer overflow protections to prevent similar issues in future implementations. The vulnerability also underscores the need for regular security assessments of networked applications and the importance of maintaining up-to-date security patches across all software components. Game developers and publishers should implement comprehensive input validation routines and conduct thorough security testing of networking code to prevent similar buffer overflow conditions from being introduced into their products. The remediation process requires not only patching the vulnerable software but also educating users about the importance of keeping their game clients updated to protect against known vulnerabilities that could be exploited for remote code execution.

Reservation

05/03/2018

Disclosure

05/03/2018

Moderation

accepted

CPE

ready

Exploit

Download

EPSS

0.31219

KEV

no

Activities

very low

Sources

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