| CVSS Meta Temp Score | Current Exploit Price (≈) | CTI Interest Score |
|---|---|---|
| 6.6 | $0-$5k | 0.00 |
Summary
A vulnerability classified as critical has been found in Epic Games Unreal Engine up to 436. This impacts an unknown function of the component unreal:/ Handler. This manipulation with the input .. causes path traversal.
The identification of this vulnerability is CVE-2003-1430. Furthermore, there is an exploit available.
Applying a patch is the recommended action to fix this issue.
Details
A vulnerability classified as critical was found in Epic Games Unreal Engine up to 436. Affected by this vulnerability is some unknown processing of the component unreal:/ Handler. The manipulation with the input value .. leads to a path traversal vulnerability. The CWE definition for the vulnerability is CWE-22. The product uses external input to construct a pathname that is intended to identify a file or directory that is located underneath a restricted parent directory, but the product does not properly neutralize special elements within the pathname that can cause the pathname to resolve to a location that is outside of the restricted directory. As an impact it is known to affect confidentiality, integrity, and availability. The summary by CVE is:
Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL.
The weakness was shared 12/31/2003 by Auriemma Luigi (Website). The advisory is shared at archives.neohapsis.com. This vulnerability is known as CVE-2003-1430 since 10/22/2007. The exploitation appears to be easy. The attack can be launched remotely. The exploitation doesn't need any form of authentication. Technical details and also a public exploit are known. MITRE ATT&CK project uses the attack technique T1006 for this issue.
It is possible to download the exploit at exploit-db.com. It is declared as proof-of-concept. The vulnerability scanner Nessus provides a plugin with the ID 11228 (Unreal Engine Multiple Remote Vulnerabilities), which helps to determine the existence of the flaw in a target environment. It is assigned to the family Gain a shell remotely and running in the context r.
Applying a patch is able to eliminate this problem.
The vulnerability is also documented in the databases at X-Force (11299), Exploit-DB (22224), Tenable (11228) and SecurityFocus (BID 6775†). The entries VDB-21350, VDB-21351 and VDB-21352 are related to this item. If you want to get the best quality for vulnerability data then you always have to consider VulDB.
Product
Vendor
Name
Version
CPE 2.3
CPE 2.2
CVSSv4
VulDB Vector: 🔍VulDB Reliability: 🔍
CVSSv3
VulDB Meta Base Score: 7.3VulDB Meta Temp Score: 6.6
VulDB Base Score: 7.3
VulDB Temp Score: 6.6
VulDB Vector: 🔍
VulDB Reliability: 🔍
CVSSv2
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VulDB Base Score: 🔍
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VulDB Reliability: 🔍
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Exploiting
Class: Path traversalCWE: CWE-22
CAPEC: 🔍
ATT&CK: 🔍
Physical: No
Local: No
Remote: Yes
Availability: 🔍
Access: Public
Status: Proof-of-Concept
Download: 🔍
EPSS Score: 🔍
EPSS Percentile: 🔍
Price Prediction: 🔍
Current Price Estimation: 🔍
| 0-Day | Unlock | Unlock | Unlock | Unlock |
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Nessus ID: 11228
Nessus Name: Unreal Engine Multiple Remote Vulnerabilities
Nessus File: 🔍
Nessus Risk: 🔍
Nessus Family: 🔍
Nessus Context: 🔍
Exploit-DB: 🔍
Threat Intelligence
Interest: 🔍Active Actors: 🔍
Active APT Groups: 🔍
Countermeasures
Recommended: PatchStatus: 🔍
0-Day Time: 🔍
Timeline
02/05/2003 🔍02/12/2003 🔍
12/31/2003 🔍
12/31/2003 🔍
10/22/2007 🔍
08/30/2014 🔍
12/22/2024 🔍
Sources
Advisory: archives.neohapsis.comResearcher: Auriemma Luigi
Status: Confirmed
CVE: CVE-2003-1430 (🔍)
GCVE (CVE): GCVE-0-2003-1430
GCVE (VulDB): GCVE-100-21349
X-Force: 11299
SecurityFocus: 6775 - Epic Games Unreal Engine Unreal URL Directory Traversal Vulnerability
scip Labs: https://www.scip.ch/en/?labs.20161013
See also: 🔍
Entry
Created: 08/30/2014 23:27Updated: 12/22/2024 06:39
Changes: 08/30/2014 23:27 (61), 05/01/2019 12:02 (1), 12/22/2024 06:39 (27)
Complete: 🔍
Cache ID: 216::103
If you want to get the best quality for vulnerability data then you always have to consider VulDB.
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