CVE-2026-95284 in Chrome
Summary
by MITRE • 09/29/2026
Buffer overflow in ANGLE in Google Chrome on on Android prior to 154.0.8037.57 allowed a remote attacker to execute arbitrary code outside the sandbox via a crafted HTML page. (Chromium security severity: Critical)
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Analysis
by VulDB Data Team • 09/29/2026
The vulnerability identified as CVE-2024-6982 represents a critical buffer overflow flaw within the ANGLE graphics library, which is integrated into Google Chrome for Android prior to version 154.0.8037.57. This component serves as an abstraction layer that translates OpenGL ES API calls into Vulkan or DirectX, enabling web content to render complex graphical elements efficiently across different hardware architectures. The root cause of this vulnerability lies in improper bounds checking during the processing of specific graphics commands embedded within a maliciously crafted HTML page. When Chrome processes such pages, particularly those utilizing WebGL or other GPU-accelerated rendering techniques, the ANGLE library fails to validate input data sizes against allocated memory buffers. This lack of validation allows an attacker to write beyond the boundaries of the intended buffer, corrupting adjacent memory structures and potentially overwriting critical control flow data on the stack or heap.
From a technical perspective, this flaw is classified under CWE-120, which denotes Buffer Copy without Checking Size of Input Classic Buffer Overflow. The exploitation mechanism relies on the attacker crafting an HTML page that triggers specific rendering paths within ANGLE where memory allocation and usage are mismatched. By carefully constructing input data that exceeds the expected buffer limits, a remote attacker can achieve arbitrary code execution outside the browser's sandbox environment. This is particularly severe because Chrome employs a multi-process architecture with strict sandboxes to isolate web content from system resources. Bypassing this sandbox effectively grants the attacker full control over the user device, allowing for the installation of malware, exfiltration of sensitive data, or use of the device as part of a botnet.
The operational impact of this vulnerability is significant due to its remote exploitability and high severity rating assigned by Chromium security teams. An attack does not require any interaction from the victim other than visiting a malicious website hosted on a server controlled by the attacker. This aligns with ATT&CK technique T1203, which covers Exploitation for Client Execution, where attackers leverage vulnerabilities in client-side software to execute code on the target system. The ability to escape the sandbox elevates this from a standard cross-site scripting or content injection issue to a full device compromise scenario. On Android devices, such an exploit could potentially lead to privilege escalation if combined with other kernel-level vulnerabilities, although the primary impact here is the complete bypass of browser security boundaries.
Mitigation strategies primarily involve immediate software updates. Users running Google Chrome on Android must upgrade to version 154.0.8037.57 or later, where this buffer overflow has been patched through improved input validation and bounds checking within the ANGLE library. For organizations deploying managed devices, enforcing automatic browser updates via Mobile Device Management policies is recommended to ensure rapid remediation across fleets. Additionally, security teams should monitor for indicators of compromise related to WebGL-based attacks, such as unusual network traffic from Chrome processes or unexpected memory usage patterns that may indicate an active exploitation attempt in the wild. While user education regarding suspicious links remains a secondary defense layer, technical patching is the only effective countermeasure against this specific class of vulnerabilities.